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[[File:800px-ROTR.jpg|thumb|left|650px]][[Rise of the Reds]] (also known as '''ROTR''' or '''RotR''') is a modification for Command & Conquer: Generals - Zero Hour created by SWR Productions. It expands the game by continuing the story from several years after the Zero Hour campaign ended, as well as adding two new factions; the [[Russian Federation]] and the [[European Continental Army (ECA)|European Continental Army]]. Rise of the Reds will also incorporate the nine alpha generals that were planned to be in the original Generals plus six new generals of their own creation. SWR Productions have also dedicated themselves to using a unique general assignment system, which was introduced in the original alpha builds of Command and Conquer: Generals. The mod is a result of a merger between the [[Rise of the Reds]] and Rise of Europe modifications which both originated at Fallout Studios.
 
[[File:800px-ROTR.jpg|thumb|left|650px]][[Rise of the Reds]] (also known as '''ROTR''' or '''RotR''') is a modification for Command & Conquer: Generals - Zero Hour created by SWR Productions. It expands the game by continuing the story from several years after the Zero Hour campaign ended, as well as adding two new factions; the [[Russian Federation]] and the [[European Continental Army (ECA)|European Continental Army]]. Rise of the Reds will also incorporate the nine alpha generals that were planned to be in the original Generals plus six new generals of their own creation. SWR Productions have also dedicated themselves to using a unique general assignment system, which was introduced in the original alpha builds of Command and Conquer: Generals. The mod is a result of a merger between the [[Rise of the Reds]] and Rise of Europe modifications which both originated at Fallout Studios.
   
History
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=='''History'''==
 
Rise of the Reds is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labelled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction that is currently in the making. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since.
 
Rise of the Reds is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labelled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction that is currently in the making. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since.

Revision as of 23:49, 6 December 2012

800px-ROTR

Rise of the Reds (also known as ROTR or RotR) is a modification for Command & Conquer: Generals - Zero Hour created by SWR Productions. It expands the game by continuing the story from several years after the Zero Hour campaign ended, as well as adding two new factions; the Russian Federation and the European Continental Army. Rise of the Reds will also incorporate the nine alpha generals that were planned to be in the original Generals plus six new generals of their own creation. SWR Productions have also dedicated themselves to using a unique general assignment system, which was introduced in the original alpha builds of Command and Conquer: Generals. The mod is a result of a merger between the Rise of the Reds and Rise of Europe modifications which both originated at Fallout Studios.

History

Rise of the Reds is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labelled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction that is currently in the making. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since.