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[[File:800px-ROTR.jpg|left]][[Rise of the Reds]] (also known as '''ROTR''' or '''RotR''') is a modification for Command & Conquer: Generals - Zero Hour created by SWR Productions. It expands the game by continuing the story from several years after the Zero Hour campaign ended, as well as adding two new factions; the [[Russian Federation]] and the [[European Continental Army (ECA)|European Continental Army]]. Rise of the Reds will also incorporate the nine alpha generals that were planned to be in the original Generals plus six new generals of their own creation. SWR Productions have also dedicated themselves to using a unique general assignment system, which was introduced in the original alpha builds of Command and Conquer: Generals. The mod is a result of a merger between the [[Rise of the Reds]] and Rise of Europe modifications which both originated at Fallout Studios.
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[[File:800px-ROTR.jpg|thumb|left|700px]][[Rise of the Reds]] (also known as '''ROTR''' or '''RotR''') is a modification for Command & Conquer: Generals - Zero Hour created by SWR Productions. It expands the game by continuing the story from several years after the Zero Hour campaign ended, as well as adding two new factions; the [[Russian Federation]] and the [[European Continental Army (ECA)|European Continental Army]]. Rise of the Reds will also incorporate the nine alpha generals that were planned to be in the original Generals plus six new generals of their own creation. SWR Productions have also dedicated themselves to using a unique general assignment system, which was introduced in the original alpha builds of Command and Conquer: Generals. The mod is a result of a merger between the [[Rise of the Reds]] and Rise of Europe modifications which both originated at Fallout Studios.

Revision as of 23:44, 6 December 2012

800px-ROTR

Rise of the Reds (also known as ROTR or RotR) is a modification for Command & Conquer: Generals - Zero Hour created by SWR Productions. It expands the game by continuing the story from several years after the Zero Hour campaign ended, as well as adding two new factions; the Russian Federation and the European Continental Army. Rise of the Reds will also incorporate the nine alpha generals that were planned to be in the original Generals plus six new generals of their own creation. SWR Productions have also dedicated themselves to using a unique general assignment system, which was introduced in the original alpha builds of Command and Conquer: Generals. The mod is a result of a merger between the Rise of the Reds and Rise of Europe modifications which both originated at Fallout Studios.