Building Strategy Gallery
Guard tower icon
The Guard Tower is the ECA's primary anti infantry defense. Its powerful machine gun can cut through swathes of infantry with ease and can also hold off light vehicles. The Guard Tower is also one of the few defensive structures capable of detecting stealth and is capable of firing over other structures.


Posted by the hundreds along the eastern borders of Poland, the Czech Republic, Austria and Italy, these Guard Towers serve many important functions and form an integral part in the ECA's multi-layered border blockade. Thanks to the sophisticated scanner systems and high-powered searchlights installed on these towers, the European border guards can easily detect covert infiltrators. Alternatively, a pair of binoculars allows the operator to spy far into unknown territory. Perhaps the most controversial piece of equipment however is the German-made MG3 machine gun, essentially a copy of the infamous WW2-era MG42, that has been modified to accept standard NATO 7.62mm ammunition and fire at a 'mere' rate of 1300 rounds per minute as opposed to the original 1500. Even though there has not been a single reported casualty at the border, these fearsome weapons have been used to deter many border breachers that tried to bypass the checkpoints from the outside and the occasional group of fringe activists on the inside that refused to understand the necessity of these measures.


Ability Description
Guard tower scanning mode icon
Scanning Mode
Order the Guard Tower's gunner to activate its scanners, allowing it to detect stealthed enemies in a radius of 250 but stops it from attacking enemies until ordered to do so.
Requires Prepared Defenses.
Guard tower spot targets icon
Spot Targets
Order the Guard Tower's gunner to spot targets with his binoculars, increasing its sight radius to 760 but stops it from attacking enemies until ordered to do so.
Requires Prepared Defenses.
Danger close barrage icon
Danger Close Barrage
Fire a barrage of 6 artillery shells at enemies around the structure; if no enemies are present the shells will be dispersed around it. Each shell causes 100 EXPLOSION damage over a radius of 50 + 100 to 30 GATTLING damage over a radius of 50 to 80. With Cluster Munitions the shells also release 4 cluster bomblets on impact, each causing 12.5 EXPLOSION damage over a radius of 20. 150 seconds cooldown.

Behind the scenes

See also