|“|| Prepare for signal distortion!|
- ECM Tank leaving the War Factory
|“|| Missiles won't get through.|
- ECM Tank
While Chinese commanders were impressed with the utility of the ECM Tank in the last war, some of the membership of the Chinese high command felt it had under-performed when facing the greatest threat to the Iron Dragon, the anti-tank missile. As such, its makers were requested to develop a greatly improved design, and this they have delivered on, vastly increasing the percentage of missiles and rockets that are successfully neutralised by the tank's jammers. As a side effect of the increased power, the new ECM Tank model also possesses the ability to carry out full-spectrum blackouts on an area, totally disrupting enemy communications. However, one of the side effects of the broad-spectrum requirements was that the new antennae could no longer direct the same amount of power into a specific area, meaning that the ECM Tank no longer possesses the ability to completely disable a single target.
|Overcharges the ECM Tank's jammer, extending its jamming radius by 20%, causes the jammer to disable enemy vehicles and prevents enemies from targeting anything in the jammer's radius, but gradually damages the ECM Tank by 10% of its hit points per second while active.|
Automatically stopped when the ECM Tank is at 33% hit points remaining.
|Highlights the vehicle to inspire others, causing it to generate Horde Bonus at all times for 30 seconds (45 seconds with Nationalism). The vehicle also automatically repairs itself at a rate of 24 hit points per second while Propaganda Spotlight is active. 60 seconds cooldown.|
With Nationalism the vehicle will also be completely repaired upon Propaganda Spotlight's activation.
Requires War Propaganda.
Behind the scenes
- Originally the ECM Tank was supposed to be an exclusive unit to General Mau (as the INI file is named "SpecWep_ECMTank.ini"), but it was reassigned to General Jin because the ECM Tank did not fit well into General Mau's doctrine.