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Building Strategy Gallery Trivia

Although most factions use Airfields, the ECA uses the Deployment Zone to requisition its helicopters and VTOL jets. It also automatically repairs all nearby aircraft and serves as the drop-off point for battlegroups deployed by the Airlifter.

Lore[]

The European Deployment Zone serves two distinct purposes: Aside from fielding and maintaining the ECA's arsenal of helicopters and VTOLs, it also acts as a central drop-off point for reinforcements that are delivered by an airship. Due to the extreme losses of aerial equipment in the wake of the Russian bombing and missile raids, the ECA's remaining air assets are spread so thin that every front sector can only operate one Deployment Zone at a time, forcing commanders to conserve their aircraft as they can only be produced - and replaced - at a single facility.

Overview[]

The Deployment Zone builds the following aircrafts:

Unit Description
Tiger gunship icon
Tiger Gunship
Medium Aircraft. Strong vs. Everything.
  • Abilities:
    • Armed with Rocket pods (ground attack) and Starstreak missiles (air attack)
    • Deploy Icarus Mine
Marksman fac icon
Marksman FAC
Advanced Support Aircraft.
  • Abilities:
    • Targeting laser increases the rate of fire of friendly units attacking the target 50%
    • Deploy Spotter Balloon
    • Cruise Missile Bombardment (Upgrade)
Harrier icon
Harrier Jumpjet
Fighter Jumpjet. Strong vs. Infantry, Armor, Aircraft.
  • Requires Royal Fire Support
  • Has 4 ammunition (Brimstone missile)
  • Abilities:
    • is a versatile VTOL aircraft
    • Reload automatically (Brimstone missile)
    • Disperse Chaff Countermeasures

Abilities[]

Ability Description
Danger close barrage icon
Danger Close Barrage
Fire a barrage of 6 artillery shells at enemies around the structure; if no enemies are present the shells will be dispersed around it. Each shell causes 100 EXPLOSION damage over a radius of 50 + 100 to 30 GATTLING damage over a radius of 50 to 80. With Cluster Munitions the shells also release 4 cluster bomblets on impact, each causing 12.5 EXPLOSION damage over a radius of 20. 150 seconds cooldown.

Battlegroups[]

Only one battlegroup can be deployed at a time, and the player must wait for 150 seconds after deploying a battlegroup before deploying another one.

Some battlegroups are only available once the units in it are available for production by the player.

Battlegroup Cost Consists of
Mechanized battlegroup icon
Mechanized
$5200 4 Lynx APCs + 4 Combat Medics + 12 Felin Riflemen + 8 Panzerfaust Soldiers
Anti air battlegroup icon
Anti-Air
$5400 6 Gepard Flakpanzers
Armor battlegroup icon
Armor
$4800 4 Leopard Tanks
Fast attack battlegroup icon
Fast Attack
$4000 4 Pandur IFVs
Defender battlegroup icon
Defender
$5400 3 Warhounds + 2 Mole Minelayers
Fire support battlegroup icon
Fire Support
$4500 3 Mortar Tracks
Combat support battlegroup icon
Combat Support
$3600 3 Bloodhounds + 6 Felin Riflemen
Clear sky battlegroup icon
Clear Sky
$4350 3 Wotan Arrays

Behind the scenes[]

  • Prior to 1.87 the Deployment Zone can deploy the Tank Buster battlegroup which consists of 3 Jagdmammut Tank Destroyers in place of the Clear Sky battlegroup.

See also[]

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